Top 10 Design Pattern
There are numerous design patterns in software development, and their popularity may vary depending on the programming paradigm (e.g., object-oriented, functional), the type of application, and the programming language being used. Here are ten widely recognized design patterns:
1. Singleton Pattern:
- Intent Ensure a class has only one instance and provide a global point of access to it.
- Use Case: When you want to control access to a single instance of a class throughout the entire application.
2. Observer Pattern:
- Intent: Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.
- Use Case: When you need a mechanism for communication between objects without them being tightly coupled.
3. Factory Method Pattern:
- Intent: Define an interface for creating an object, but let subclasses alter the type of objects that will be created.
- Use Case: When a class cannot anticipate the class of objects it must create.
4. Strategy Pattern:
- Intent Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it.
- Use Case: When you have a family of algorithms and want to make them interchangeable without modifying the client code.
5. Decorator Pattern:
- Intent Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality.
- Use Case: When you need to add or augment behavior of objects in a flexible and reusable way.
6. Adapter Pattern:
- Intent Convert the interface of a class into another interface clients expect. It lets classes work together that couldn't otherwise because of incompatible interfaces.
- Use Case: When you want to use an existing class but its interface doesn't match the one you need.
7. Command Pattern:
- Intent Encapsulate a request as an object, thereby allowing for parameterization of clients with different requests, queuing of requests, and providing support for undoable operations.
- Use Case: When you need to parameterize objects with operations, queue requests, or support undoable operations.
8. Builder Pattern:
- Intent Separate the construction of a complex object from its representation, allowing the same construction process to create various representations.
- Use Case: When an object needs to be constructed with numerous possible configurations, and you want to avoid having a constructor with a large number of parameters.
9. Chain of Responsibility Pattern:
- Intent Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request.
- Use Case: When you want to pass a request along a chain of handlers, where each handler decides either to process the request or to pass it to the next handler in the chain.
10. MVC (Model-View-Controller) Pattern:
- Intent Separates an application into three interconnected components: the Model (business logic and data), the View (user interface and presentation), and the Controller (manages user input and updates the Model and View accordingly).
- Use Case: When you want to organize your code to separate concerns related to data, user interface, and user input.
These patterns are foundational and widely applicable, but the effectiveness of a pattern depends on the specific requirements and context of your application. It's common to use a combination of these patterns in real-world software development.
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